DSN 100: Design Fundamentals
Credit Hours: (3) Six hours studio
A hands-on, experiential studio that introduces the elements and principles of design
in two-and three-dimensional formats. The iterative design process, problem solving
through creative expression, and conceptual thinking is emphasized.
Note(s): Students cannot receive credit for both DSN 100 and DSN 111.
Detailed Description of Content of Course
Official Course Description: A hands-on, experiential studio that introduces the elements
and principles of design in two-and three-dimensional formats. The iterative design
process, problem solving through creative expression, and conceptual thinking is emphasized.
2-D compositions and 3-D design projects focus on applying the elements and principles
of design. Final projects also show process work, inspiration, information gathering,
and concept statements.
MAJOR TOPICS:
- DESIGN THEORY & APPLICATION
- Elements of Design: Identification, Terminology, Application, Color: terminology,
principles, theory, and systems
- Principles of Design: Identification, Terminology, Theory, Interactions of E&P within
compositions
- ITERATIVE DESIGN PROCESS: Inspiration/ Challenge /Problem, Ideation, Concept Development
(i.e., context, research, information gathering, prototyping, thumbnails), Creation/
Implementation, Evaluation
- CREATIVITY: Inspiration, Productive failure, Originality (novel, unique, imaginative),
Abstract thought (moving away from literal thought, and pathway to creativity)
- DESIGN COMMUNICATION
- Project Execution: Multimedia Project format/ materials, Skill building, craftsmanship
- Project Presentation: Verbal (articulation, written concept statement, captions),
Oral (articulation), Visual
- Multimedia Documentation
- Project package showing: Process work, inspiration, iteration, completed projects
- Project package: digital, printed, or other formats (video, etc.)
- EVALUATION: Critical thinking, Critiquing, Peer-evaluation, Self-evaluations based
on a design project matrix
Detailed Description of Conduct of Course
Instructional strategies to include:
- lecture instruction
- maker experiences
- active learning and high impact practices
- cooperative/group learning
- self-reflective activities
- student presentations, oral and written communication activities
- use of audio-visual materials
Goals and Objectives of the Course
Having successfully completed this course, the student will be able to:
- understand the design theory of the elements and principles of design*
- apply the elements and principles of design in two- and three-dimensional design projects*
- demonstrate an understanding of color terminology, principles, theories, and systems*
- demonstrate the iterative design process to include: inspiration/ challenge, ideation,
concept development, creation, and evaluation*
- demonstrate original idea generation through expressive, imaginative, and/ or abstract
thought
- demonstrate design communication through multi-media, verbal, and oral articulations*
- demonstrate an understanding of composition
- demonstrate an understanding of craftsmanship
- evaluate and critique creative works, based on the elements and principles of design,
using critical thinking methods
* Learning outcomes are specific to CIDA accreditation standards
Assessment Measures
Grading procedures will be determined by the individual faculty member teaching the
course but include the following:
- minimum of one two-dimensional project, using the iterative design process, showing
process work
- minimum of one three-dimensional project, using the iterative design process, showing
process work
- minimum of one cooperative activity
- minimum of one quiz to demonstrate an understanding of design terminologies, theories,
and concepts
- minimum of one presentation demonstrating design communication through multi-media,
verbal, and oral articulations
- evaluation of creative works through critical thinking using oral critique, written
self-evaluation, and written peer-evaluation
Other Course Information
Facilities, Equipment and Supplies:
- On-campus computers/ technology/ software/ printing.
- A flexible arrangement classroom with table surfaces or studio space with tables surfaces
- Student independent access to on-campus computer lab and makerspaces
- Course supply fee, determined necessary for classroom shared products
- Project supplies will vary by student project, thus procured by the student.
- Copy/ printing resources as typical with course instruction
Review and Approval
05/2011
March 27, 2025