Research

Faculty at Radford University Doctor of Physical Therapy (DPT) Program contribute to the scientific foundation of physical therapy practice by conducting studies that improve our knowledge and understanding of human movement and control, physical function, and disability across the lifespan. Program Faculty conducts and participates in collaborative and interdisciplinary research relevant to physical therapy in the clinical and basic sciences. Faculty research is conducted in a variety of locations including three core research laboratories housed within the DPT Program itself, some research facilities outside the Program as well as in a variety of clinical settings. In addition to core research facilities, Program faculty collaborate with other scientists both regionally and nationally to conduct interdisciplinary and translational research. Our faculty routinely presents their research findings in scientific publications and at local, national, and international conferences.

Research Labs

There are three core research laboratories housed within the Radford University DPT Program. These are:

  • Motion Analysis Laboratory:   The motion analysis laboratory is dedicated to the study of human movement and forces applied to the body.
  • Motor Control and Neuromuscular Performance Laboratory

Motion Analysis Laboratory

The Motion Analysis Laboratory is dedicated to the study of human movement and forces applied through forms of motion. The lab uses state of the art pressure plates and motion capture cameras to study participants. This includes Gait Analysis, Forces applied through full squat and much more. Students Conduct Research of their own in collaboration with the RUC DPT Faculty for their Capstone research and for furthering their studies

Current projects by students and faculty

  1. Effects of Global Sagittal Alignment on Postural Control Synergy in Relaxed Quiet Standing
  2. Acute responses of postural alignment, kinematic synergy, and intermuscular coherence to postural muscle facilitation
  3. Effects of VR gaming posture on trunk muscle activation parameters