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ITEC 120
2008fall
aaray,
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ibarland,
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lect04c
design practice

Reading:

Design practice: a class from scratch.
Examples will be taken from end-chapter-problems, or something like ITunesSongInfo, or games like Texas Hold'Em, or Tetris (= Dr.Mario) or Mario Dance Party (Mario Rock Band?), or Mario Kart, or Donkey Kong / Mario Bros / Mario 64 / Mario Galaxies, or Mario Super Smash Bros., or ….

Instructor: Everybody wants to confuse the view with the model. Ignoring the view entirely is probably most appropriate. (If pushed, perhaps talk about 'view' as its own class (w/ camera posn, etc); in games which feature a split-screen, it makes it clear that there are two view instances.)

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