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Reading:
Design practice:
a class from scratch.
Examples will be taken from end-chapter-problems,
or something like ITunesSongInfo,
or games like
Texas Hold'Em,
or Tetris (= Dr.Mario)
or Mario Dance Party (Mario Rock Band?),
or Mario Kart,
or Donkey Kong / Mario Bros / Mario 64 / Mario Galaxies,
or Mario Super Smash Bros.,
or ….
Instructor: Everybody wants to confuse the view with the model. Ignoring the view entirely is probably most appropriate. (If pushed, perhaps talk about 'view' as its own class (w/ camera posn, etc); in games which feature a split-screen, it makes it clear that there are two view instances.)
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©2008, Ian Barland, Radford University Last modified 2008.Sep.26 (Fri) |
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