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We saw last time that you can nest an if-else statment inside another else clause. The need for this is actually very common; it happens whenever we need to choose between more than two equal options. While what we wrote makes sense, it's annoying for two reasons:
/** Return a greeting, selected randomly from a list of several greetings. * @return A greeting (randomly selected, not necessarily uniformly). */ String greet() { int choice = (new java.util.Random()).nextInt(100); // We'll discuss the "new" statement later1; here's the upshot: the local variable // 'choice' now stores a number in the interval [0,99], a.k.a. [0,100). if (choice < 30) { return "Hello."; } else if (choice < 33) { return "Aloha."; } else if (choice < 50) { return "Buenos dias, amigo/amiga."; } else if (choice < 99) { return "Yo."; } else if (choice < 100) { // Not an advisable greeting. Use sparingly. return "I am a javabot: System dot out dot println open \"hello\" close."; } else { System.err.println( "This statement is unreachable (I hope)." ); return "A dummy return-statement to satisfy the compiler"; } // Is this line ever reached? Why or why not? } |
guideline: If your last condition is easy to phrase (as it is here), then certainly include it, making the last else unreachable. But don't bend over backwards, to do this; sometimes formulating that final condition is more error-prone than the savings you'd get!
Note: Mention: Some teachers don't like having more than a single return statement inside a function, since it can be confusing to look at the middle of some code and not realize that in many circumstances that code will never be reached. Note that using our discipline of “if one branch of an if-else-if returns, then every branch should return” obviates that complaint (though you might encounter teachers who ).
Well, new is nothing too magical; it creates a particular instance of a class. In this case, the class isn't “PizzaServer” but “java.util.Random” (a longwinded name, indeed). And instances of this class can't be asked about pizzaArea, but they do know how to generate a nextInt randomly.
So far we have been making new instances in BlueJ by right-clicking on “new PizzaServer()” (or whatever our class is named), but “new” is actual Java code to do the same thing. Note that we could have even named this java.util.Random instance with a local variable, if we had wanted to:
java.util.Random ro = new java.util.Random(); int choice = ro.nextInt(100); |
2 So we could conceivably use a series of if statements (without else), rather than a big if-else. The second if statement is only reached when the first condition wasn't true (because in that case we'd return before ever reaching the second if condition). ↩
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