ITEC 120 LAB 9 | Back to Lab index page |
Pick 3 lotto number
Write a class which can generate Pick3 lotto numbers, and a driver which will test this class.
A Pick3 lotto number is 3 numbers, each number is one digit ( 0 through 9 ). Example: 4 0 9
Write a class to represent a Pick3 number. Here's a UML diagram for the class:
Pick3
|
- num1 : int |
+ Pick3() |
A Pick3 object stores 3 pieces of data: the three numbers, all ints. The constructor randomly generates those 3 numbers. The method quickPick also randomly generates the 3 numbers -- it will change them to a new set of random numbers. The toString method formats the 3 numbers as a String.
Write a driver which instantiates a Pick3 object, and prints it out. Then, call the quickPick method a couple of times, printing out the object after each call to quickPick().
Show your code and your working program
to your instructor or peer instructor to be checked off.