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Go Bibiliography


This page is a list of all the Go books written in English which I possess. That is itself is of no interest to anyone but it is my hope that, as time permits, I will add reviews of many of the books so that others may read them before making a decision to purchase. This is not meant to be a definitive bibliogrpahy of an English language Go books. The distinction belongs to David Carlton, to whom I own a debt of gratitude. His page was the source of my list of books so that I could determine completeness of my collection. I thoroughly recommend that page as the primary source of imformation on all English Language books. Hyperlinks in the reviews refer to these pages. If this page serves as a useful supplement then that is all I can hope for. If a book has a link then there is a review available. All reviews are at the bottom of this file so you can browse them easily. If the title is enclose in parentheses then I do not possess it, it is probably out of print, and will be willing to consider purchasing a copy which is in good condition.

I use the following system for rating books:
A - dan level, B - high kyu, C - mid-kyu, D - low kyu, E - introductory, X - all levels
5 - highly recommended, 4 - recommended, 3 - neutral, 2 - not recommended, 1 - don't bother unless you just want to complete your collection.


TitleAuthorCategoryPublisherYearRating
Dramatic Moments on the Go BoardAbe Yoshiteru. GeneralYutopian1996X3
Five Hundred and One Opening ProblemsRichard BozulichFusekiKiseido2002CBA4
One Thousand and One Life-and-Death ProblemsRichard BozulichL&DKiseido2002CBA4
Making Good ShapeRichard BozulichTacticsKiseido2002CBA4
Get Strong at the OpeningRichard BozulichFusekiKiseido1996CBA3
Get Strong at Joseki, Vol 1Richard BozulichJosekiKiseido1995CBA3
Get Strong at Joseki, Vol 2Richard BozulichJosekiKiseido1996CBA3
Get Strong at Joseki, Vol 3Richard BozulichJosekiKiseido1996CBA3
Get Strong at InvadingRichard BozulichTacticsKiseido1995CBA3
Get Strong at TesujiRichard BozulichTesujiKiseido1996CBA3
Get Strong at the EndgameRichard BozulichYoseKiseido1997CBA3
Get Strong at Life and DeathRichard BozulichL&DKiseido1997CBA3
Get Strong at Handicap GoNagahara Yoshiaki and Richard BozulichHandicapKiseido1998CBA3
Get Strong at AttackingRichard BozulichTacticsKiseido2000CBA3
FusekiThe Nihon KiinFusekiYutopian2000CB4
Fighting KoJin Jiang. TacticsYutopian1995BA5
Art of Capturing StonesWu Dingyuan and Yu Xing. TacticsYutopian2000BA5
Galactic Go, vol. 1Sangit Chatterjee and Yang Huiren. StrategyYutopian2000BA2
The Way to GoKarl BakerIntroductoryAGA1986
(AGA Historical Book, Eidtion 1)Craig HutchinsonGeneralAGA1995
(AGA Historical Book, Eidtion 2)Craig HutchinsonGeneralAGA1996
Whole Board Thinking in Joseki, Vol 1Yang Yi-Lun with Phil Straus. FusekiFourth Line Press1996
Whole Board Thinking in Joseki, Vol 2Yang Yi-Lun with Phil Straus. FusekiFourth Line Press1997
Learn to Play Go, Vol. 1Jeong Soo-hyun and Janice Kim. IntroductoryGood Move Press1994
Learn to Play Go, Vol. 2Jeong Soo-hyun and Janice Kim. IntroductoryGood Move Press1995
Learn to Play Go, Vol. 3Jeong Soo-hyun and Janice Kim. IntroductoryGood Move Press1996
Learn to Play Go, Vol. 4Jeong Soo-hyun and Janice Kim. IntroductoryGood Move Press1997
Modern Joseki and Fuseki. Vol 1Sakata EioFusekiIshi Press1968
Basic Techniques of GoHaruyama Isamu and Nagahara Yoshiaki. TacticsIshi Press1969
Modern Joseki and Fuseki, Vol 2Sakata EioFusekiIshi Press1970
(Go: International Handbook and Dictionary)John S. Tilley. (editor)GeneralIshi Press
The Middle Game of GoSakata EioTacticsIshi Press1971
Strategic Concepts of GoNagahara YoshiakiStrategyIshi Press1972
The 1971 Honinbo TournamentIwamoto KaoruGamesIshi Press1972
Go for BeginnersIwamoto KaoruIntroductoryIshi Press1973
In the BeginningIshigure IkuroFusekiIshi Press1973
38 Basic JosekiKosugi Kiyoshi and James DaviesJosekiIshi Press1973
TesujiJames DaviesTesujiIshi Press1975
Life and DeathJames DaviesL&DIshi Press1975
Attack and DefenseIshida Akira and James DaviesTacticsIshi Press1980
The EndgameOgawa Tomoko and James DaviesYoseIshi Press1976
Handicap GoNagahara Yoshiaki and Richard BozulichHandicapIshi Press1982
Kage's Secret Chronicles of Handicap GoKageyama Toshiro. HandicapIshi Press1975
Test Your Go StrengthMiyamoto NaokiGeneralIshi Press1975
The Breakthrough to ShodanMiyamoto NaokiStrategyIshi Press1976
Dictionary of Basic Joseki Vol 1Ishida YoshioJosekiIshi Press1977
Dictionary of Basic Joseki Vol 2Ishida YoshioJosekiIshi Press1977
Dictionary of Basic Joseki Vol 3Ishida YoshioJosekiIshi Press1977
Enclosure JosekisTakemiya MasakiJosekiIshi Press1983
Appreciating Famous GamesOhira ShuzoGamesIshi Press1977
The Direction of PlayKajiwara TakeoStrategyIshi Press1979
Kato's Attack and KillKato MasaoTacticsIshi Press1978
Lessons in the Fundamentals of GoKageyama ToshiroStrategyIshi Press1978
Reducing Territorial FrameworksFujisawa ShukoStrategyIshi Press1986
An Introduction to GoJames Davies and Richard BozulichIntroductoryIshi Press1984
The Second Book of GoRichard BozulichIntroductoryIshi Press1987
The Power of the Star-PointTakagawa ShukakuJosekiIshi Press1988
The Chinese OpeningKato MasaoFusekiIshi Press1989
All about ThicknessIshida YoshioStrategyIshi Press1990
The Great Joseki DebatesHonda KunihisaJosekiIshi Press1992
Opening Theory Made EasyOtake HideoFusekiIshi Press1992
Beyond Forcing MovesTakagi ShoichiStrategyIshi Press1994
The Go Player's AlmanacRichard Bozulich (editor) GeneralIshi Press1992
The Magic of GoCho ChikunIntroductoryIshi Press1988
All About Life and Death, Vol 1Cho ChikunL&DIshi Press1993
All About Life and Death, Vol 2Cho ChikunL&DIshi Press1993
The 3-3 PointCho ChikunFusekiIshi Press1991
Positional JudgmentCho ChikunStrategyIshi Press1989
Cho Hunhyun: Life and Master GamesCho HunhyunGamesIshi Press1999
InvincibleJohn Power. GamesKiseido1982
The Go Player's Almanac 2001Richard Bozulich (editor)GeneralKiseido2001
Go: A Complete Introduction to the Game (REPRINT OF MAGIC OF Go)Cho Chikun. IntroductoryKiseido
Cosmic GoSangit Chatterjee and Yang Huiren. StrategyKiseido1998
The World of Chinese GoGuo Juan. GeneralKiseido2000
(Go: An Asian Paradigm for Business Strategy)Miura Yasuyuki. Kiseido1995
Tournament Go 1992John Power.GamesKiseido1996
How to Play Go (got in sabaki version)Takagawa ShukakuIntroductoryNihon Kiin1956
The Vital Points of Go Takagawa KakuTacticsNihon Kiin1958
Go Proverbs IllustratedSegoe KensakuProverbsNihon Kiin1960
Go: The World's Most Fascinating Game, Vol 2The Nihon Kiin. IntroductoryNihon Kiin1973
(Go: The World's Most Fascinating Game, Vol 1)The Nihon Kiin. IntroductoryNihon Kiin1973
Go!Takagawa ShukakuIntroductorySabaki 1982
Masterpieces of Handicap Go, Vol 1Robert McGuigan. (trans)HandicapSlate & Shell2001
Masterpieces of Handicap Go, Vol 2Robert McGuigan. (trans)HandicapSlate & Shell
Keshi and UchikomiIwamotu Kaoru. TacticsSlate & Shell2002
Go ProverbsDavid Mitchell. ProverbsSlate & Shell2001
Come Up to ShodanRin KaihoStrategySlate & Shell2001
Life and Death: Intermediate Level ProblemsMaeda NobuakiL&DSlate & Shell2001
Monkey Jump WorkshopRichard HunterTacticsSlate & Shell2001
Cross-Cut WorkshopRichard HunterTacticsSlate & Shell2000
Yilun Yang's Go Puzzles, vol. 1. Yilun YangL&DSlate & Shell2001
Learning from the MastersWilliam Cobb. (editor)IntroductorySlate & Shell1999
Go Problems for Kyu Level Players, Vol 1William Cobb. L&DSlate & Shell1999
Go Problems for Kyu Level Players, Vol 2William Cobb. L&DSlate & Shell1999
Go Problems for Kyu Level Players, Vol 3William Cobb. L&DSlate & Shell1999
Understanding How to Play GoYuan ZhouIntroductorySlate & Shell2000
The Book of GoWilliam CobbIntroductorySlate & Shell2001
Improve Your Intuition, Vol 1Takagawa KakuStrategySlate & Shell2001
Improve Your Intuition, Vol 2Takagawa KakuStrategySlate & Shell2001
Improve Your Intuition, Vol 3Takagawa KakuStrategySlate & Shell2001
(How to Play Handicap Go)Yuan ZhouHandicapSlate & Shell
(Go Problems for Kyu Level Players, Vol 4)William Cobb. L&DSlate & Shell
(Go as Communication)Yasutoshi YasudaGeneralSlate & Shell
(The ABC's of Attack and Defense)Michael RedmondTacticsSlate & Shell
Jungsuk in Our TimeSeo Bong-soo and Jung Dong-sik. The Hankuk Kiwon2000
(Hankuk Kiwon Guide Book)The Hankuk Kiwon. The Hankuk Kiwon2000
Graded Go Problems for Beginners, Vol 1Kano YoshinoriProblemsThe Nihon Kiin1985
Graded Go Problems for Beginners, Vol 2Kano YoshinoriProblemsThe Nihon Kiin1985
Graded Go Problems for Beginners, Vol 3Kano YoshinoriProblemsThe Nihon Kiin1987
Graded Go Problems for Beginners, Vol 4Kano YoshinoriProblemsThe Nihon Kiin1990
The Game of GoArthur Smith. IntroductoryTuttle1908
The Theory and Practice of GOO. Korschelt. IntroductoryTuttle1963
Steppingstones to GoKishikawa ShigemiIntroductoryTuttle1965
How to Destroy and PreserveYang Yilun. TacticsWACW2000
(How to Play Against Stronger Players - Volume 1: Local Positions)WACW
SabakiWACW
Killer of GoSakata EioTacticsYutopian1994
A Compendium of Trick PlaysThe Nihon Kiin. TesujiYutopian1995
Nie Weiping on GoNie Weiping. GeneralYutopian1995
100 Challenging Go Problems for 100 Days of StudyThe Nihon Kiin. L&DYutopian1995
Tesuji and Anti-Suji of GoSakata EioTesujiYutopian1995
Utilizing Outward InfluenceJin Jiang and Zhao Zheng. StrategyYutopian1995
The Thirty-six Stratagems Applied to GoMa Xiaochun. StrategyYutopian1996
Art of Connecting StonesWu Piao and Yu Xing. TacticsYutopian1996
Master Go in Ten DaysXu Xiang and Jin Jiang Zheng. IntroductoryYutopian1996
Golden OpportunitiesRin Kaiho. GeneralYutopian1996
Pro-Pro Handicap GoThe Nihon Kiin. HandicapYutopian1997
Yang Yilun's Ingenious Life and Death Puzzles, Vol 1Yang Yilun. L&DYutopian1996
Yang Yilun's Ingenious Life and Death Puzzles, Vol 2Yang Yilun. L&DYutopian1997
Igo Hatsuyo-ron, Vol 1Inoue Dosetsu Inseki. ProblemsYutopian1996
Beauty and the BeastShen Guosun. StrategyYutopian1996
Rescue and CaptureYang Yilun. TacticsYutopian1997
Intermediate Level Power BuilderWang RuNan. StrategyYutopian1997
Cho Hun-hyeon's Lectures on Go TechniquesCho Hun-hyeon. TacticsYutopian1996
Winning a Won GameGo Seigen. StrategyYutopian1996
Essential JosekiRui Naiwei. JosekiYutopian1998
ProverbsThe Nihon Kiin. ProverbsYutopian1998
Strategic Fundamentals in GoGuo Tisheng and Lu Wen. StrategyYutopian1995
Lee Changho's Novel Plays and ShapesLee ChanghoTesujiYutopian2000
Tricks in JosekiYang Yilun. JosekiYutopian2001
Star Point JosekiThe Nihon Kiin. JosekiYutopian2001
Go for KidsMilton N. Bradley. IntroductoryYutopian2001
Galactic Go -vol 2Sangit Chatterjee and Yang Huiren. StrategyYutopian2002
Handicap GoNihon KiinHandicap GoYutopian2002
Go and Go-MokuEdward LaskerIntroductory1934
The World of KiJohn GoodellIntroductory1957
The Go LettersTakao MatsudaGeneral1966
The Treasure Chest EnigmaNakayama NoriyukiGeneral1984
Dictionary of Go NamesJohn FairbairnGeneral1999
Teach Yourself GoCharles MatthewsIntroductory1999
An Introduction of Korean BadookYong Kwan Ju. Introductory2000
(Ranka Yearbook)International Go FederationGames
(The Game of I-Go)Aoge SlomannIntroductory
(GO: A Guide to the Game)D. B. Pritchard. Introductory
(The Game of Wei-Chi)Daniele Pecorini and Tong Shu. Introductory
(A Go Primer)G. W. Rosenthal. Introductory
(Go; Rules of the Game)Hausemann and HotteIntroductory
(Go or Wei Chi)Horace Cheshire. Introductory
(On the Rules of Go)Ikeda Toshio. Introductory
(Invitation to Go)John FairbairnIntroductory
(Go Game for Beginners)Kambayashi HarukoIntroductory
(How to Play Go Game)Kambayashi Haruko. Introductory
(How To Learn `Go' With EASE)Masaki Kurumi. Introductory
(The Game of Go)Matthew MacfadyenIntroductory
(Japanese Game of "Go")Mihori Fukumensi. Introductory
(The First Book of Go)Milton N. BradleyIntroductory
(Let's Play Go Today)N. Kumabe. Japan Pub. Trading CoIntroductory
(An Easy Introduction to Go)Otake Hideo and Futakuchi Sotoyoshi. Introductory
(The ABC of Go)W. A. de Havilland. Introductory
(Tesuji)Sakata EioTesuji
(EZ-GO: Oriental Strategy in a Nutshell)Bruce and Sue Wilcox.
(Mathematical Go Endgames)Elwyn Berlekamp and David Wolfe.
(A Way of Play for the 21st Century)Go Seigen.
(Pair Go)Japan Pair Go Association
(How to Improve Your Go Power)Tatsuo Hamada.

Art of Capturing Stones, Wu Dingyuan and Yu Xing. Published by Yutopian, 1996
(Review was written 19th Septemeber, 2002 and published in the AGA E-journal)

This is a delightful book of problems. It concentrates on two themes, ishi-no-shita (under the stones) and nakade (big eyes), and offers 91 wonder problems to get you thinking. It must be admitted that many of the shapes are unlikely to occur in a game (although vey few are so artificial as to appear contrived) but that does not detract from the beauty of some of the sequences. I found myself smiling with pleasure over and over when a problem was solved. Without doubt, there is a lot to be learned from this book, but it is not for the beginner. A sound knowledge of basic tesuji is required to appreciate it. You will probably have a thrill of excitement the first time you use one if these techniques in your own games. I would recommend it for high kyu and low dan players.


Galactic Go, vol. 1, Sangit Chatterjee and Yang Huiren. . Published by Yutopian, 2000
(Review was written 23th Septemeber, 2002 and published in the AGA E-journal)

This book has so many problems it is hard to come up with a good recommendation, although it must be admitted that, without those problems, it would fill a good niche in the literature. The biggest problem is the numerous errors thoughtout the book, the most common being missing stones and labels on the boards and text which does not correspond to the diagram or is confusing. One diagram declared failure for black because a ladder does not work when, if fact, he gets a good position by a simple geta capture. In one chapter the diagrams keep switching between a joseki and its mirror image, thus making it hard to follow. In another, the text keeps switching between two separate threads without explanation, again making it hard to follow.

It is not clear exactly what the aim of this book is. The title certainly gives no indication (what exaclty is Galactic Go?). I would guess that it is an effort ot explain middle game fighting in 3-stone handicap games, but there are long sections on obscure joseki which belong more in Ishida. The ordering of the chapters is sequenced according to the opening joseki moves, not according to middle game principles, so perhaps I am wrong. Long series of diagrams saying nothing much more that "Black did this, White did that, what should Black so next" lead to dry reading. Moreover, several interesting moves are passed over completely, while the level of the moves looked at in detail varies so widely it is hard to know what level it is aimed at -- I would guess about 7k - 2d.

All-in all, I was left with the impression of a book which was put together quickly without a lot of planning and analysis. The mistakes I found make it hard to trust the remainder and so dilute the validity of the book. The authors claim that this is volume one of four. I hope that more effort is put into the remaining three.


Fuseki. Published by The Nihon Kiin, 2000
(Review was written 10th October, 2002)

This is an excellent book which I thoroughly recommend. It is ideal for anyone who has reached the mid-kyu level. Being an encyclopedia it is more of a reference book than a study guide but it can server that purpose also. All standard opening sequences are given and explained briefly but adequately to allow the reader to get a good feel for the significance of fuseki moves.

I would not, howver, recomend it as the first fuseki book you read, unless you are on a limited budget and only plan to buy one. Try reading "In the Beginning" (for up to about 7k) or "Opening Theory Made Easy" first, then tackle this one.


Dramatic Moments on the Go Board. Abe Yoshiteru. Published by Yutopian, 1996
(Review was written 7th June, 2003)

This book might perhaps be more appropriately entitled "Embarrasing Games for Pros", but as it was written by a professional that might be a little too much to expect. It is an easy and enjoyable book to read, the sort that you might keep on a bedside table for light reading.

Most of it consists of two-page examples of a blunder or an oversight in a professional game. The first page presents the situation and you can try to find the solution before turning the page to find what the pro did and what he should have done. I read it more as an entertainment without trying to solve the problems but it could be used as a study book if you are so inclined. I found it amusing to see, in more than one game, a reference to white playing a certain way because of the large komi. This book is a translation of a Japanese text originally written in 1973 so the large komi referred to it 5.5. Now, of course, komi is 6.5.

If you are on a limited budget then you can pass on this and not miss anything but if you enjoy reading go books for entertainment in addition to study then it is worth buying.


"Get Strong At Go" series (1995-2000) & "Mastering the Basics" series (2002-) (Carlton). Richard Bozulich. Published by Yutopian, 1996
(Review was written 11th June, 2003)

These two series, the second still in progress, cover essentially the same thing. Although the formats are somewhat different they are are basically nothing more than glorified problem books. Some of the books in the series contain additional descriptive chapters but anyone buying will be doing so because of the problems. For anyone who needs a good problem book to work on for a specific topic they are recommended. I rate the "Mastering the Basics" series higher only because they tend to contain more problems and therefore give better value for money. Unless you are a book collector you do not need both.

The one thing I have against these book is that they are not easily used for classification study like the much early "Elementary Go Series". These books tend to jump around from one topic to another which, in itself is not bad because that is how things come at you over the board, but that does not make it easy to use if you want to master a particualr pattern.

I found very little in these books which surprised me and the majority of the problems I could solve at a glance. However, any one below about 3d will find useful study material and they will be a wealth of study for any mid- to high-kyu player. Low kyu players might want to hold off until they have finished the "Graded Go Problems for Beginners" series. Refer to my page on how to study Go problmes.


Fighting Ko. Jin Jiang. Published by Yutopian, 1995
(Review was written 14th June, 2003)

This is not an easy book but it is well worth the effort for anyone who has reached the high kyu level. I would not recommend it for anyone weaker than 5 kyu, maybe even 3 kyu. It is a well-organized presentation of the various types of kos and covers everything which anyone but the strongest of amateur might need. The problem section is not for the feint-hearted -- is contains some of the toughest problems I have seen and anyone who can solve them all within a reasonable time is a high dan player at least. It is a small book (4.25in x 6.75 in, 146 pages) and so is suitable for study in small doses while travelling. The only thing I would have liked to see more of is examples of whole board thinking before initiating a ko fight. There are examples of this but, given the high level required to master the book, this seems like it would add a lot of value. All-in-all I recommend this book highly for the serious student of Go, but it is not light reading.


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