Tetris

View Feedback | Send this Article | Published 4/04/03



Graphic By: Jonelle Thackston

In 1985, Alexey Pajitnov designed Tetris at the Moscow Academy of Science's Computer Center. Little did he know he had created a best- seller. The game would end up with a versions on two console brands, several PC verisons, and enough web verisons and knock-offs to make one's head spin. It was also involved in a court battle that destroyed one company and aided in the sucess of the Nintendo company.

The concept of the game is simple blocks, each comprised of four smaller blocks (hence tetris, from tetra, meaning four) fall from above and you have to stack them to form lines. Lines clear as you form them. Get four lines to form a "tetris." The addictive nature of this game could very well stem from its simplicity. The levels increase and so does the speed. Reach the top and you're dead. Very simple. Very, very addictive.

What's amazing is the game's tremendous staying power. Until this day Tetris is still in production. Sales of units may have decreased but the fact that it's still made means it still sells. I personally can attest to going to sleep, my eyes shut tight with visions of line and shape combinations in my head. The game has that much influence. Here's to you, Tetris. I salute you!

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