"Slugfest 2004" Delivers Smash Mouth Baseball on PS2

View Feedback | Send this Article | Published 4/18/03



Graphic By: Jonelle Thackston

Midway games have certainly found a jewel of a franchise in the hardcore sports category. Games in this unique genre include the "NFL Blitz," "NHL Hitz" and "MLB Slugfest." If you are a video game athlete, then you know these series of games break all the rules of sports. There are insane body smashes and violence, players can go on "fire," perform stunts that make the Matrix look like a training video for slinkys, and throw, hit, or pitch in inhuman ways. Midway is proud of their sports games bully and now adds another title to the list in Slugfest 2004.

Major League Baseball will never be the same. Coming off the success of Slugfest 2003, Midway has upped the ante and upgraded SF2004 to fit the needs of extreme video game players. While the real sport of baseball is slow and moves at a tortoise's pace, SF2004 puts baseball in fast-forward. There is no ball that you don't have a chance at hitting. So throwing balls and dragging the game out is near pointless. There is also the option to shut off balls entirely, speeding the pace of the game up even more.

The look and options of the game are excellent. All major-league stadiums and current players are selectable; even a few extra and secret stadiums and players can be unlocked. You can even build your own team, do a full MLB season, challenge all 30 teams, and enter the Homerun Derby. The graphics do well on the PS2 as well as the commentary, taunts, stunt catches, and replay of earth-shattering homeruns add quite a bit to the game.

The game control is where many players will find problems, unfortunately. The game does well when you are in control of offense and batting. It has straightforward options and is simple even for a rookie. However, it is pitching and fielding that present a problem for players. Like most baseball games, pitching and fielding is perhaps the most important aspect of the game but also the hardest to master, and SF2004 is no different. Pitching takes some getting used to. Each pitcher has a different set of throws to master, and you have to experiment and find your strengths. The fact that everything you throw can be hit puts a damper on the pitching end. It almost says, "What's the point?" Fielding in SF2004 is terrible. Player control is way too loose and sometimes way too slow. Expect a triple if your opponent is able to hit the ball between your outfielders almost every time. Diving and jumping catches are hard to time, and sometimes the computer makes the wrong decision when it tries to select the closest player to the ball. The infield defense is handled like most other baseball games, but the computer also sometimes makes the mistake of throwing the ball to the wrong base when you tell it to throw to another. So if you have someone running home, you could be seeing the ball flying to first base instead.

Overall SF2004 keeps with the extreme sport tradition with little tweeks here and there. Midway has delivered a great follow-up to the Slugfest franchise. With a little more work in the defensive end of the game, Slugfest could soon contend with the all powerful EA Sports video game titles. On a personal note, I love kicking the crap out of Ken Griffey Jr., the most overrated baseball player alive. One day, I hope Midway releases a "Slugfest: Legends" game where you can play as all the old favorite ball players and teams. I would love to see the Babe and Mickey Mantle smack the hell out of each other.

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Andrew "Shaggy" Kinback is Lord and Master of Whim PR and in his spare time, between innings with The Babe and the Boogieman, he is a staff writer as well.


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