First look at Return to Castle Wolfenstein
Brian Nash | Staff Writer
Who doesn't love to kill Nazi's? I for one, love to kill Nazi's, and
Return to Castle Wolfenstein makes it more fun than even the original. For
those of you who don't know, the original Wolfenstein 3D was created about 10
years ago. It was the first First Person Shooter and a classic amongst gaming
fiends. The basic story line of the original Wolfenstein 3D was that you were a
captured Allied spy, and you had to escape from Castle Wolfenstein. Along the
way, you got to kill plenty of Nazi's, SS soldiers, Officers, Mutants, and of
course, Hitler!
In Return to Castle Wolfenstein, you play as B.J. Blazkowicz, an Army
Ranger infiltrating the Nazi Castle Wolfenstein. You are to infiltrate
Wolfenstein and stop whatever monstrosities are happening. These experiments
have to do with an ancient scientist, Heinrich who was experimenting with
raising the dead during the 9th and 10th centuries. Heinrich's ancestor,
Himmler (remember, we already killed Hitler in Wolfenstein 3D) is of course,
continuing Heinrich's research. So, maybe there will be a Hitler (undead,
maybe, but still Hitler) that we can kill. A more detailed history can be
found at Wolfentsein's
Official Web Page.
On Saturday the 15th, Activision and ID Software released a multiplayer
test. Upon release, thousands of people swarmed to download it. I was one of
the lucky few who were able to download it (most of the servers were so bogged
down, that the test was impossible to access through most of the day). The
test itself was easy enough to install, and of course, uses Quake 3 Arenas
famous engine.
Anyone who worries that their hardware may not be able to handle this game
should fear not. My good old Pentium 2 (450 mhz) runs it just fine at high
resolution and the highest graphical and sound settings. As far as playing
online, I had a lot of lag due to my extremely poor cable modem.
The Wolfenstein test itself only has one multiplayer level. This level is
straight from D-Day. While playing it, you get that feeling of running through
the Normandy beachhead. It's almost like watching Saving Private Ryan.
Barbwire and debris litter the beachhead. Explosions are going off all around
while snipers and gunners are raining bullets over your head. The lieutenants
(player classes explained later) can call down air strikes too, which can be a
real bitch.
Approaching the fort that lies at the end of the beach requires the use of
explosives to get rid of certain sections of barbwire. After clearing the
beach head (and probably dying a few dozen times from enemy fire) an engineer
must lay dynamite on two sections of the fort, to clear an entrance into the
fort. After that, it's a blitz play to get some documents hidden deep in the
fortress and return them to a radiobroadcasting center. Of course, you have to
try and slaughter the Nazi's defending the fort while you're at it.
If you're playing the Nazi's (someone has to play the bad guys, right?) you
get the advantage of having an elevated view and extremely powerful stationary
guns. The snipers can pick off a few stragglers, while the heavy machine
gunners mow down those just hitting the beach. However, once the Allies breach
the fort, flame throwers and heavy machine guns seem to work best at keeping
them away from the valuable documents.
This level is brilliantly designed. So far being the only playable level,
it shows much promise for the game. We get a good look at the eight or so
weapons available, and they seem quite impressive. The flamethrower, rocket
launcher, sniper rifle, and chain gun are of course, going to be the most
popular. Return to Castle Wolfenstein is actually one of the first FPS games
to actually use a flamethrower. The effect is marvelous. Setting someone on
fire with the jelly like napalm is just amazing. It shoots out a napalm like
substance from the spout; much like a high power garden hose shoots water out.
Of course, this napalm sticks around and burns the living hell out of anything
it touches, including you. It's loads of fun in a small room. Some surprising and very well, implemented features of the multiplayer
game, is the class implementation. There have been class based Capture the
Flag FPS modifications since Quake 1. However, most FPS's never implemented
class based multiplayer style games. In Return to Castle Wolfenstein, there
are four main classes:
- Soldier: Basically, he's the tough guy of the group. He can carry any of
the weapons, as well as grenades. He's a bit slower, but can take hits better than
his counterparts. He's great with the flamethrower, chain gun, or rocket launcher.
He is also the only class who can use the heavy weapons, as well as the sniper
rifle.
- Engineer: If you need something blown up, he's the man. The engineer can
place dynamite charges, which can take out certain walls (the only thing that
can take out certain walls). He can also disarm enemy explosives and fix
machinery. Unfortunately, he can only carry light arms.
- Medic: The medic is a light armed, quick class who can bring dead players
back to life. He's very useful, since you have to wait at least 5 seconds
(sometimes as much as 30) before you respawn. He can also place med kits
around, which other players can use to heal themselves.
- Lieutenant: One of the more interesting classes in the game. This guy can
zoom in on a location with his binoculars, and then send an artillery strike to
that location. He can also toss smoke grenades to bring in an air strike.
Another useful function is that he can toss ammo packs around, which are
EXTREMELY useful since there are no ammo rooms in this game (at least in this
level).
Whenever you die in this, it takes between 5 and 30 seconds to respawn,
unless a medic reaches you. This can be really annoying, but adds an
interesting dynamic to the game when playing with large numbers of people.
However, with playing in a game that has less than 10 people, it just gets
plain annoying. There is also a lack of bot support. Hopefully this will be
remedied for the final release. Knowing the Quake 3 bot support, there should
be bots in Wolfenstein. However, for the current test, the only two apparent
drawbacks are the lag in respawning and the lack of bot support.
Overall, this game has a very good feel. The class based system gives it a
very Team Fortress feel. It should be interesting to see how this game turns
out when they release the final product.
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