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ITEC 380
2016fall
ibarland

homelecturesrecipeexamshwsD2Lbreeze (snow day; distance)

hw-ec-game-structs
Kong I
data design

Extra credit; due Oct.27 15:00Nov.06 23:59.

For hw06, you will be writing some list-processing functions for the Kong game. I will provide code that does most of the non-list processing (including most of the program-design). However, if you want to have the pride of writing the entire game yourself, you may do this extra-credit homework.

All problems require following the design recipe.

hw06 will take my solution to (most of) these tasks, and have you provide versions which work for lists of platforms, ladders, and barrels.

All the above should have their tests, as well as signatures and (brief) purpose statements. Only after all tests pass, the following should work (in racket):

(require 2htdp/universe)

(big-bang some-initial-world
          [on-key  world-handle-key]
          [on-tick update-world]
          [to-draw draw-world])

homelecturesrecipeexamshwsD2Lbreeze (snow day; distance)


©2016, Ian Barland, Radford University
Last modified 2016.Oct.27 (Thu)
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