Geospatial Science 391

I. Course Title: Introduction to Virtual Reality, Augmented Reality and Mixed Reality

II. Course Number: GEOS 391

III. Credit Hours: 3 credits

IV. Prerequisites: GEOS 125 and GEOS 250 or permission of the instructor

V. Course Description: 

This course will introduce students to the principles of virtual reality, augmented reality and mixed reality (VR), with a focus on 3D modeling/design and geospatial applications.

Note(s): Humanistic or Artistic Expression designated course.

VI. Detailed Description of Content of the Course:

This course will introduce students to the principles of virtual reality, augmented reality and mixed reality (VR), with a focus on 3D modeling/design and geospatial applications. The course introduces students to the field of VR and provides students with hands-on experience designing and developing applications and visualizations for modern VR systems.  Students will learn about the historical development of VR technology and design, as well as VR as a research field.  Students will gain competencies in fundamental principles, algorithms, and design patterns in computer graphics and geographic information systems (GIS).  They will explore the perceptual science behind VR technologies, and APIs, libraries and tools for creating VR experiences such as 3DX, WebGL and Unity.

The following topics will be discussed:

  1. The historical development of VR
  2. Computer graphics and 3D modeling/design
  3. Human-computer interaction relating to VR
  4. Modern VR technologies and design
  5. Context and use of VR, with a focus on geospatial applications
  6. Current and future applications of VR related to:
  •         a. GIS, Remote Sensing and Geography
  •         b. Culture and Heritage
  •         c. Art and Photography
  •         d. Architecture and Design
  •         e. Film and Performance

VI. Detailed Description of Conduct of Course:

This course will include a combination of readings, lectures, hands-on activities and discussions to lay the foundations of VR.  Students will participate in active learning assignments throughout the semester where they design and develop their own VR visualization and experience.  This will include background research, data mining or production, and the design and development of virtual environments, all of which will be summarized in a final project presentation.

VII. Goals and Objectives of the Course:

After successfully completing this course students will be able to:

  1. Explain the fundamental concepts relating to VR such as presence, immersion, and engagement
  2. Critique academic research papers relating to VR
  3. Design and develop 3D models
  4. Create computer generated graphics and environments for virtual exploration/visualization using geospatial data
  5. Program interactive elements for virtual experiences
  6. Communicate and present individual and group project work
  7. Demonstrate competencies with technologies such as ESRI City Engine, Google Cardboard, Google SketchUp, Unity, 3DX, and HTC VR headsets
  8. Discuss current and future applications of VR related to:
  •         a. GIS, Remote Sensing, and Geography
  •         b. Culture and Heritage
  •         c. Art and Photography
  •         d. Architecture and Design
  •         e. Film and Performance

VIII. Assessment Measures:

Students may be evaluated on the basis of their performance in class discussions, homework, examinations, projects, papers, and/or oral presentations.  

Review and Approval

August 2020

March 01, 2021