The Art of Technology
The word “creativity” often conjures images of beautiful paintings, music compositions and literature. But it is so much more.
Webster’s dictionary defines creativity as “the ability or power to create, to bring into existence, to invest with a new form, to produce through imaginative skill, to make or bring into existence something new.” Advancements in technology are opening new vistas of creativity in teaching and learning. Embracing innovation, Radford University professors are developing new tools for teaching, from kindergarten to college. And creativity continues to foster the production of knowledge through original research.
In RU’s Games, Animation, Modeling and Simulation (GAMeS) Lab, a seven-person team of programmers and graduate students is bringing the newest instructional technology to the public school classroom with an eye on boosting students’ Standards of Learning (SOL) scores.
Immediately upon arriving, he was able to secure a $20,000 seed grant from the Office of Sponsored Programs and Grants Management.
Making the most of every minute is not just a cliché for students in Radford University’s nationally accredited athletic training program. With more than 850 hours of clinical experiences to fit in during their junior and senior years, the students welcome any strategies that help them make the most of their time.
Long before arriving at RU in 2009, Jason Davis dreamed of working with university students and faculty in a research aviary that could push the limits of technology and discovery.
"If motivation and interest are a flame, then I’ll throw kerosene on it,” says biology associate professor Mark Cline. And in his Curie Hall laboratory, he feeds those flames of student interest in research,